Level Twelve

Power Attributes
All energy powers, kinetic abilities, physical powers, and transportation powers work against or on any character at any level. The only variant is their strength at certain levels, which is dictated to each individual character by the Powers That Be and are kept on file in the Power Records in the Characterology forum. However, there are certain exceptions with Mental/Psychic powers, which prove to be ineffective against characters at a higher level.

Power Offensive

  • Level 1 - 12 are susceptible to all psychic and trance-like abilities of a Level 12. (i.e. Entrancement, Illusions, Hypnosis, Mind Control, Premonitions.)

Power Defensive

  • Can voluntarily break free from the psychic and trance-like abilities of a Level 1 - 10. (i.e. Entrancement, Illusions, Hypnosis, Mind Control.)
  • Cannot voluntarily break free from the psychic and trance-like abilities of a Level 11 - 12. (i.e. Entrancement, Illusions, Hypnosis, Mind Control.)

Magic Attributes
The three forms of magic are free to be practiced by all characters, yet some breeds are not successfully magical oriented, i.e. Whitelighters and Darklighters.

Spell Casting
The ratio of successful spells cast by a Level 11 are 1:0 Meaning for every spell that yields any type of result, no other spell will fall flat. The only exception is a magical barrier of stronger magic than the practitioner possesses.

  • When invoking some forms of magic the practitioner's pupils and iris will transform into a jet black coloring; this event will be noted by the Powers That Be.

Scrying
The ratio of receiving a scrying result for a Level 11 are 1:0. Meaning for every scry that yields any type of result, no scrying attempts will fall flat. The only exception is a magical barrier of stronger magic than the practitioner possesses.

Potions
The ratio of receiving a potion result for a Level 11 are 1:0. Meaning for every potion that yields any type of result, no other potion attempt will fall flat. The only exception is a magical barrier of stronger magic than the practitioner possesses.

Perception Attributes
"Aura Protection" dictates the character levels that cannot read a Level 12's breed or level, while "Aura Perceived" dictates the character levels that can read a Level 12's breed or level. Perception attributes only apply to those who possess perception powers, such as Sensing.

Gods

  • Aura Protection: Voluntarily On/Off against Levels 1 - 10
  • Aura Perceived: Levels 11 - 12

Elders

  • Aura Protection: Levels 1 - 10
  • Aura Perceived: Levels 11 - 12