Level Ten

Power Attributes
All energy powers, kinetic abilities, physical powers, and transportation powers work against or on any character at any level. The only variant is their strength at certain levels, which is dictated to each individual character by the Powers That Be and are kept on file in the Power Records in the Characterology forum. However, there are certain exceptions with Mental/Psychic powers, which prove to be ineffective against characters at a higher level.

Power Offensive

  • Level 1 - 10 are easily susceptible to all psychic and trance-like abilities of a Level 10 (i.e. Entrancement, Illusions, Hypnosis, Mind Control, Premonitions.)
  • Level 11 - 12 are not susceptible to the psychic and trance-like abilities of a Level 10. (i.e. Entrancement, Illusions, Hypnosis, Mind Control, Premonitions.)

Power Defensive

  • Can voluntarily break free from the psychic and trance-like abilities of a Level 1 - 8. (i.e. Entrancement, Illusions, Hypnosis, Mind Control.)
  • Cannot voluntarily break free from the psychic and trance-like abilities of a Level 9 - 12. (i.e. Entrancement, Illusions, Hypnosis, Mind Control.)

Power Evolution

  • At least one power enhancement and/or a new power development will be bestowed upon the character at this level during any moment.

Magic Attributes
The three forms of magic are free to be practiced by all characters, yet some breeds are not successfully magical oriented, i.e. Whitelighters and Darklighters.

Spell Casting
The ratio of successful spells cast by a Level 10 are 5:6 Meaning for every five spells that yield any type of result, one spell will fall flat.

  • Certain species that aren't "spell oriented" fall below the ratio such as gypsies, firestarters, or Whitelighters.
  • When invoking some forms of magic the practitioner's pupils and iris will transform into a jet black coloring; this event will be noted by the Powers That Be.

Scrying
The ratio of receiving a scrying result for a Level 10 are 1:0. Meaning for every scry that yields any type of result, no scrying attempts will fall flat. The only exception is a magical barrier of stronger magic than the practitioner possesses.

Potions
The ratio of receiving a potion result for a Level 10 are 5:6. Meaning for every five potions that yield any type of result, one more potion attempt will fall flat.

  • Certain species that are "potion oriented" are ranked above the ratio such as gypsies.

Perception Attributes
"Aura Protection" dictates the character levels that cannot read a Level 10's breed or level, while "Aura Perceived" dictates the character levels that can read a Level 10's breed or level. Perception attributes only apply to those who possess perception powers, such as Sensing.

Good Creatures

  • Aura Protection: Levels 1 - 9
  • Aura Perceived: Levels 10 - 12

Evil Creatures

  • Aura Protection: Levels 1 - 9
  • Aura Perceived: Levels 10 - 12

Whitelighters

  • Aura Protection: Levels 1 - 9
  • Aura Perceived: Levels 10 - 12

Darklighters

  • Aura Protection: Levels 1 - 9
  • Aura Perceived: Levels 10 - 12