MYTHOLOGY
Supernatural Abilities -> Learnable Abilities -> Occult Powers -> Wind Manipulation
Levels of Advancement
Strength Level Zero / Strength Level One

This ability grants the user dominion over one of the four basic elements, which in this case would be air and wind. At first, the user will only be able to generate winds that can reach a maximum speed of 40 mph – strong enough to propel the average mortal several feet. Without the user’s manipulation, these generated winds are not strong enough to sustain themselves and will quickly die out.

Duration Period: Three consecutive in-character posts.

Interval Period: Five consecutive in-character posts.


Strength Level Two

A witch at this level is able to absorb wind whether it be natural or conjured, leaving them untouched by the gentlest of breezes or the fiercest of gales. The wind will automatically pass right through their body with no effort needed on the witch’s part. Winds conjured by the user at this level are able to reach speeds of 60 mph and the user is now able to directly manipulate their direction and movement.

Duration Period: Three consecutive in-character posts.

Interval Period: Five consecutive in-character posts.


Strength Level Three

At this strength level, the user is able to generate winds that can reach up to 80 mph. This makes them powerful enough to lift people and objects up to 200 lbs clear off the ground including the user, granting them the ability to levitate into the air. In addition to this advancement, the user can accumulate the air they absorb into their bodies and expel it in a single burst of compacted air through their breath.

Duration Period: Five consecutive in-character posts.

Interval Period: Three consecutive in-character posts.


Strength Level Four

It is a myth that all witches’ familiars are feline in nature. The witch with control over the element of air is able to craft an independent familiar with their power, granting an intimate and powerful connection between the pair. The familiar, when made of air, is known as a sylph and can be summoned by the witch. It will last only a short period (five consecutive in-character posts) before disappearing. Elemental familiars are independent creatures that provide guidance and assistance – though not always in the fashion that the witch imagines it will do so.

Duration Period: Five consecutive in-character posts.

Interval Period: Three consecutive in-character posts.


Strength Level Five

Generated winds can reach a maximum speed of 120 mph, which is strong enough to life up to 300 lbs as well as create a tornado. However, these tornadoes are immobile and will die out once the user cuts off their flow of power.

Duration Period: Eight consecutive in-character posts.

Interval Period: Two consecutive in-character posts.


Strength Level Six

When generating winds, the user can bring them up to a maximum speed of 150 mph that are capable of moving people and objects up to 400 lbs. Also, a summoned elemental being will now last for ten consecutive in-character posts before disappearing as well. All other limitations remain the same.

Duration Period: Ten consecutive in-character posts.

Interval Period: Two consecutive in-character post.


Strength Unlimited

In addition to all of the base level aspects of this power, the user is able to generate winds that can reach a speed of an impressive 300 mph. These winds are strong enough to lift objects that weigh up to 800 lbs. The user can also use the full spectrum of their powers in order to achieve flight, using the winds they generate in order to propel their body through the air. An elemental familiar will remain indefinitely until it is banished by the user. All other limitations remain the same.

Duration Period: Ten consecutive in-character posts.

Interval Period: One consecutive in-character post.

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