MYTHOLOGY
Supernatural Abilities -> Learnable Abilities -> Occult Powers -> Water Manipulation
Levels of Advancement
Strength Level Zero / Strength Level One

This ability grants the user dominion over one of the four basic elements, which in this case would be water. Initially, the user will only have the ability to control the movement of water through force of will, manipulating its movement any way they choose – including being able to suspend or move it through the air.

Duration Period: Three consecutive in-character posts.

Interval Period: Five consecutive in-character posts.


Strength Level Two

At this strength level, the user is no longer restricted to large existing bodies of water as a source of their power. They can also pull water from the atmosphere to create a source of water that can then be manipulated when there had been none previously. This method can also be used to make an existing source larger.

Duration Period: Three consecutive in-character posts.

Interval Period: Five consecutive in-character posts.


Strength Level Three

The user can shift the molecules in a body of water between any of its three phases instantly, going from a liquid (water) to a solid (ice) to a gas (steam) and back again. They can manipulate the water molecules in all of these forms as well affecting their movement and structure. Users are also able to transform their bodies into a free-moving puddle of liquid for a total of five consecutive in-character posts.

Duration Period: Five consecutive in-character posts.

Interval Period: Three consecutive in-character posts.


Strength Level Four

It is a myth that all witches’ familiars are feline in nature. The witch with control over the element of water is able to craft an independent familiar with their power, granting an intimate and powerful connection between the pair. The familiar, when made of water, is known as an undine and can be summoned by the witch. It will last only a short period (five consecutive in-character posts) before disappearing. Elemental familiars are independent creatures that provide guidance and assistance – though not always in the fashion that the witch imagines it will do so.

Duration Period: Five consecutive in-character posts.

Interval Period: Three consecutive in-character posts.


Strength Level Five

The element of water is intrinsically tied to the art of healing. Using water as a catalyst, a witch will be able to heal minor to moderate wounds including bruises, cuts, sprains and broken bones. The flow of water and blood in the body will also give the user a way of diagnosing the problem before attempting to heal it. Also, when changing their bodies into liquid, the user is now able to hold their physical form and can remain that way for eight consecutive in-character posts.

Duration Period: Eight consecutive in-character posts.

Interval Period: Two consecutive in-character posts.


Strength Level Six

Through devout concentration and expertise manipulation of water molecules, a user can generate a humanoid being of liquid. It will act independently of the user until it dissipates after five consecutive in-character posts. Also, a summoned elemental being will now last for ten consecutive in-character posts before disappearing as well.

Duration Period: Ten consecutive in-character posts.

Interval Period: Two consecutive in-character post.


Strength Unlimited

In addition to all of the base level aspects of this power, the user is now capable of even greater feats. The user is able to manipulate the water stored within plants, animals and even sentient beings. This gives them complete control over the target’s physical movements. Up to five humanoid beings can be created at any one time, each one lasting a maximum of ten consecutive in-character posts. An elemental familiar will remain indefinitely until it is banished by the user. All other limitations remain the same.

Duration Period: Ten consecutive in-character posts.

Interval Period: One consecutive in-character post.

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